Extract Settings: Difference between revisions

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Created page with "file:extract_settings.png *Encode - default action. Input files will be transcoded to the destination format. See Encode Settings. *Extract - audio stream will be extr..."
 
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[[file:extract_settings.png]]
[[file:extract_settings.png]]
*Encode - default action. Input files will be transcoded to the destination format. See [[Encode Settings]].
*Add RIFF header for DTS files - RIFF header will be added to the DTS file (some program require this).
*Extract - audio stream will be extracted from the input files (if that is possible). No transcoding will be done and no quality will be lost as a result. See [[Extract Settings]].
*Use WAV as output file extension for DTS files - output files will have WAV extension.
*Merge/CUE - added files will be merged into one file. See [[Merge/CUE Settings]].
*Extract SACD as:
*Split into file per channel - each added file will be split into '''n''' mono files and encoded to the specified format ('''n''' - number of channels of the input file).
** DFF - Tracks will be extracted as DFF (DST encoded tracks will be decoded to DSD).
*Encode to multi-channel file - all added files will be encoded to one multi-channel file. Channels will be assigned by the order files are added. File must have the same length, sample rate and sample format.
** DSF  - Tracks will be extracted as DSF (DST encoded tracks will be decoded to DSD). In DSF bytes must be organized into a certain sized blocks and when there's not enough bytes for the last block of the file, the block is padded with zeroes and that might cause the loud click for some players.
*Copy - copy files to the destination folder using pattern specified in Copy pattern (see [[Patterns]]). No transcoding will be performed, files will just be copied. Please don't confuse it with "Extract" function, where audio is extracted from the source file without transcoding.
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** DSF/NoPad  - When NoPad method is used, the block is not padded, and the left-over from the current internal buffer is passed to the beginning of the next file. When using this method, files cannot be extracted in parallel.
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** DSD/DST  - Tracks will be extracted by preserving the encoding of the SACD (e.g. DSD or DST).
 
* '''Please note.''' If your player supports the DFF files, it is highly recommended to always use the DFF format as it is written as 1:1 from the SACD without any padding. It also has the full Metadata support.
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Latest revision as of 06:44, 13 July 2021

  • Add RIFF header for DTS files - RIFF header will be added to the DTS file (some program require this).
  • Use WAV as output file extension for DTS files - output files will have WAV extension.
  • Extract SACD as:
    • DFF - Tracks will be extracted as DFF (DST encoded tracks will be decoded to DSD).
    • DSF - Tracks will be extracted as DSF (DST encoded tracks will be decoded to DSD). In DSF bytes must be organized into a certain sized blocks and when there's not enough bytes for the last block of the file, the block is padded with zeroes and that might cause the loud click for some players.
    • DSD/DST - Tracks will be extracted by preserving the encoding of the SACD (e.g. DSD or DST).
  • Please note. If your player supports the DFF files, it is highly recommended to always use the DFF format as it is written as 1:1 from the SACD without any padding. It also has the full Metadata support.

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